Well, well, well. While today went about as usual, with classes and all, the main highlight of the day is the nighttime gathering of sorts of students majoring in Games Design. Apparently large part of it is about students needing to take matters in their own hands and start to learn game design and game development in general by themselves and not rely too much on university syllabus. Admirable goal, but definately one that was passively drilled into our minds when we first started the whole course.
Still, I'm glad its out in the open, and we'll just have to wait and see whether it has any effect. Big ideas were proposed today, and some of them probably won't see the light of day despite how much good it will do, mostly due to the lack of motivation of the people capable of making it happen.
As for me, I felt that this moment is as opportune as any to kick start my productive streak. Since completing Blanktris yesterday (No, I haven't found a place to host it yet, but don't worry it will be around this week.), I am more confident that I can do this thing people call Games Design without being utterly clueless on how to start. As something fresh to learn and do instead of another programming exercise, I'm now going into 3D game character (<1000 poly) modeling with MilkShape3D. After that its probably back on adding features on Blanktris or starting a new project.
And on a final note, I'm now spyware free. :)
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