Tuesday, March 07, 2006
The Layer Cake of Electronic Entertainment
Heres abit from Raph Koster himself, about the 4 layers of a game: Mechanical, Statistical Variation, Metaphor, Narrative. Quite an interesting read. Some successful games were built starting from the Mechanical level, while some were built from the Narrative level, and the rest from a healthy balance of the two. Personally, I prefer the balanced approach. :D
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